![]() Stronger Stimulant is simply a stronger version of Berserker Brew that lasts longer, lasts more shots, and adds even more attack speed, range, and pierce. If the tower completely wears off the buff before the buff timer expires, the tower cannot get any brew buff again for a maximum of 5 seconds from the start of gaining the brew buff. The brew will last for up to 5 seconds (6 with Perishing Potions) or 25 shots (35 with Perishing Potions), whichever comes first. The brew from Berserker Brew is a type of buff that increases the affected tower's damage, attack speed, range, and pierce for a limited time. Even if Acidic Mixture Dip wears off, it will come back again at any time provided that any Alchemist capable of this type of buff can re-apply again to that tower.īerserker Brew and Stronger Stimulant are two separate brews that work independently from Acidic Mixture Dip. Acidic Mixture Dip can stack as many times as possible to increase the numbers of shots required for a tower to wear off the Acidic Mixture Dip effect. While cheap, the Acidic Mixture Dip buff can greatly improve the potential for towers to handle Ceramics and MOAB-class bloons more reliably and deal with Leads effectively. Fortified DDTs do not count as fortified lead bloons. As a result, a slow but multi-projectile tower such as Tack Sprayer will retain Alch buffs much better than a fast-attacking multi-attack tower such as Robo Monkey.Īcidic Mixture Dip allows all towers to damage Lead Bloons, and can give a bonus one damage if damaging a ceramic, MOAB-class, or fortified lead bloon. "Shots" are determined by the number of separate attacks a tower makes, regardless of how many projectiles are produced from each attack. Most Alch buffs are operated on a per-shot basis, meaning that the buffs will wear out after a certain number of shots are made by the tower. With the upgrade Faster Throwing, the Alchemist throws its special helpful brews faster at other monkeys. Alch buffs are a unique aspect of the Alchemist that makes it so unique in Bloons TD 6, as many of the upgrades that add Alch buffs are cheap but provide effective buffs for towers it applies its potions to. Starting from the Alchemist's Acidic Mixture Dip upgrade, the Alchemist can support other towers with its own special support potions, referred to as "Alch buffs". In the artwork, the flask does not appear to be capped.Īlchemist Buffs See also: Alchemist Brewing Strategy It carries a round-bottom flask filled with red acid. ![]() Although the Bloon Master Alchemist (x-x-5) does wear something over their eyes, they wear glasses, not goggles. Strangely, the goggles are never worn directly over the Alchemist's eyes except for the Unstable Concoction (x-3-x). It also has a pair of goggles with pink-tinted lenses and gold frames, attached by a brown strap. It wears a purple buttonless overcoat with a yellow rim and with its sleeves rolled up. The Alchemist, like most other towers, has the appearance of a monkey, despite not having "Monkey" in the name. It costs $465 on Easy, $550 on Medium, $595 on Hard, and $660 on Impoppable. However, the Alchemist by itself is relatively weak and generally relies on other monkeys to truly utilize its power. The Alchemist is also fantastic at buffing other towers via its brews and stimulants, being one of the cheapest and most effective ways to do so. ![]() The Alchemist can be upgraded to generate additional income from Bloons or to support nearby monkeys, allowing them to pop Lead Bloons and do extra damage to MOAB-Class Bloons. The tower is able to ignore Line of Sight, and it is currently one of five non-moving towers to do so, the others being Spike Factory, Mortar Monkey, Super Monkey ( Sun Temple and above/ Ultravision and above with X-Ray Ultra), and Wizard Monkey ( Guided Magic and above). Note that it can reapply its acid, refreshing the duration of the acid effect. While the Alchemist cannot detect Camo Bloons without aid from other towers, it has the Acid damage type even without upgrades, making it the only tower to be able to pop any type of non-camo bloon without being upgraded. Bloons affected by acid from an unupgraded Alchemist receives a damage-over-time effect that deals 1 damage every 2.0s for up to 4.0s. The resulting splash deals 1 damage onto up to 15 bloons. The Alchemist throws a potion towards a bloon every 2.0s, lobbing the potion over Line of Sight obstacles, hitting a location and splashing acid around a 14 splash radius. It throws potions that slowly deal damage to bloons over time, similar to Corrosive Glue, just without the slow effect. ![]() The Alchemist is a Magic Class tower that made its debut in the initial release of Bloons TD 6, alongside the Druid. Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects.
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