Ow and put visious cracks off unless you want to find yourself in a map with cracks that are no fun to crawl out of.Ĭan you explain how to work this. more than one in three chance of gaining nothing or losing out. The issue is that if you start with Living Off The Land level 2 and 5 seeds (which is a pretty solid first batch imo) then wait 3 days, there's an over 3 chance of losing seeds and over 30 chance of just barely replacing the seeds with no leftover ingredients i.e. If you dont understand why some stuff happens jusk ask me i fiddled around with the options but one tip turn smoothing all the way up to max(otherwise hills are to pointy to drive on)and also add burned and wasteland otherwise you wont have that at all. 8 crops and 1 seed average which is an average profit of 3, but yes. Besides if your good with pc stuff you can even make your own hight map and also inport a real world map to play on(if you find out how and can make a step by step guide please show me that i would love to play on a map made from a region that i went to when i was young in Switzerland). After i tryed this i never used the standard rwg ingame anymore. Just use nitrogen> <<<<< Tons of options to make your own maps and as a bonus its generated outside the game with way nicer looking roads its not difficult at all so try it out. C:\Users\Blank\AppData\Roaming\7DaysToDie\GeneratedWorlds. ![]() The paths are generic, you may have your very own special paths. I am positive at this point you already know this. Every map that i have explored has no flat ground for building unless you are in or around a generated town. If you want world editor to see it after its done, you will want to move or copy the files from the first directory to the second directory. I would also like to know if anyone has found a stretch of flat land that is not in or around a town. Snow in one corner, forest wrapped around the snow, and then wasteland and burned forest in the other corners? Every map i have generated follows this pattern. ![]() Has anyone been able to generate a seed that does not follow this biome pattern.
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